﻿using System;

namespace QuickModel.Basic
{
	public class PeculiarityConst
	{
		public const string c_LastFastModeling = "LastFastModeling";

		public const string c_AddLabel = "AddLabel";

		public const string c_FastModelConvert = "FastModeConvert";

		public const string c_DoorAndWindowGrouper = "DoorAndWindowGrouper";

		public const string c_DoorAndWindowRebuilder = "DoorAndWindowRebuilder";

		public const string c_DoorAndWindowCreateTransactionName = "创建门窗";

		public const string c_DoorAndWindowFamilySymbolGrouper = "DoorAndWindowFamilySymbolGrouper";

		public const string c_DoorAndWindowFamilySymbolRebuilder = "DoorAndWindowFamilySymbolRebuilder";

		public const string c_ColumnGrouper = "ColumnGrouper";

		public const string c_ColumnRebuilder = "ColumnRebuilder";

		public const string c_ColumnCreateTransactionName = "创建柱";

		public const string c_ColumnFamilySymbolGrouper = "ColumnFamilySymbolGrouper";

		public const string c_ColumnFamilySymbolRebuilder = "ColumnFamilySymbolRebuilder";

		public const string c_DuctGrouper = "DuctGrouper";

		public const string c_DuctRebuilder = "DuctRebuilder";

		public const string c_DuctFitGrouper = "DuctFitGrouper";

		public const string c_DuctFitRebuilder = "DuctFitRebuilder";

		public const string c_RoomGrouper = "RoomGrouper";

		public const string c_RoomRebuilder = "RoomRebuilder";

		public const string c_RoomCreateTransactionName = "创建房间";

		public const string c_GeothermalGrouper = "GeothermalGrouper";

		public const string c_GeothermalRebuilder = "GeothermalRebuilder";
	}
}
